group { name: "elm/focus_highlight/top/default";
   images.image: "box_glow.png" COMP;
   images.image: "box_outline.png" COMP;
   data.item: "animate" "on";
   script {
      public s_x, s_y, s_w, s_h; /* source */
      public difx, dify, difw, difh;

      public animator1(val, Float:pos) {
         new x, y, w, h, dx, dy, dw, dh, Float:p;
         p = 1.0 - ((1.0 - pos) * (1.0 - pos) * (1.0 - pos));
         dx = round(float_mul(float(get_int(difx)), p));
         x = get_int(s_x) + dx;
         dy = round(float_mul(float(get_int(dify)), p));
         y = get_int(s_y) + dy;
         dw = round(float_mul(float(get_int(difw)), p));
         w = get_int(s_w) + dw;
         dh = round(float_mul(float(get_int(difh)), p));
         h = get_int(s_h) + dh;
         update_offset(x, y, w, h);
      }

      public update_offset(x, y, w, h) {
         set_state_val(PART:"base", STATE_REL1_OFFSET, x, y);
         set_state_val(PART:"base", STATE_REL2_OFFSET, x + w, y + h);
      }

      public message(Msg_Type:type, id, ...) {
         if ((type == MSG_INT_SET) && (id == 1)) {
            new x1, y1, w1, h1, x2, y2, w2, h2;

            x1 = getarg(2);
            y1 = getarg(3);
            w1 = getarg(4);
            h1 = getarg(5);
            x2 = getarg(6);
            y2 = getarg(7);
            w2 = getarg(8);
            h2 = getarg(9);

            set_int(s_x, x1);
            set_int(s_y, y1);
            set_int(s_w, w1);
            set_int(s_h, h1);
            set_int(difx, x2 - x1);
            set_int(dify, y2 - y1);
            set_int(difw, w2 - w1);
            set_int(difh, h2 - h1);

            custom_state(PART:"base", "default", 0.0);
            set_state_val(PART:"base", STATE_REL1, 0.0, 0.0);
            set_state_val(PART:"base", STATE_REL2, 0.0, 0.0);
            update_offset(x1, y1, w1, h1);
            set_state(PART:"base", "custom", 0.0);

            anim(0.2, "animator1", 1);
         }
      }
   }
   parts {
      part { name: "base"; type: RECT;
         clip_to: "clip";
         description { state: "default" 0.0;
            visible: 0;
         }
         description { state: "move_down" 0.0;
            inherit: "default" 0.0;
            rel1.relative: 0 1;
            rel2.relative: 1 2;
         }
         description { state: "move_up" 0.0;
            inherit: "default" 0.0;
            rel1.relative: 0 -1;
            rel2.relative: 1 0;
         }
         description { state: "move_left" 0.0;
            inherit: "default" 0.0;
            rel1.relative: -1 0;
            rel2.relative: 0 1;
         }
         description { state: "move_right" 0.0;
            inherit: "default" 0.0;
            rel1.relative: 1 0;
            rel2.relative: 2 1;
         }
      }
      part { name: "clip"; type: RECT;
         scale: 1;
         description {
            state: "default" 0.0;
            color: 255 255 255 255;
            rel1.relative: -1 -1;
            rel2.relative: 2 2;
         }
         description { state: "move_down" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 0;
         }
         description { state: "move_up" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 0 ;
         }
         description { state: "move_left" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 0;
         }
         description { state: "move_right" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 0 ;
         }
         description { state: "visible" 0.0;
            inherit: "default" 0.0;
         }
         description { state: "invisible" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 0;
         }
      }
      part { name: "glow"; mouse_events: 0;
         clip_to: "clip";
         description { state: "default" 0.0;
            image.normal: "box_glow.png";
            image.border: 12 12 12 12;
            image.middle: 0;
            fill.smooth: 0;
            rel1.to: "base";
            rel1.offset: -7 -7;
            rel2.to: "base";
            rel2.offset: 5 5;
         }
      }
      part { name: "sel"; mouse_events: 0;
         clip_to: "clip";
         description { state: "default" 0.0;
            image.normal: "box_outline.png";
            image.border: 12 12 12 12;
            image.middle: 0;
            fill.smooth: 0;
            rel1.to: "glow";
            rel2.to: "glow";
            color: 255 255 255 0;
         }
         description { state: "hi" 0.0;
            inherit: "default" 0.0;
            color: 255 255 255 255;
         }
      }
      program {
         signal: "elm,action,focus,show"; source: "elm";
         action: ACTION_STOP;
         target: "pulse";
         target: "pulse2";
         after: "go2";
      }
      program { name: "go2";
         action: STATE_SET "visible" 0.0;
         transition: DECELERATE 0.2;
         target: "clip";
         after: "pulse";
         after: "go3";
      }
      program { name: "go3";
         action: SIGNAL_EMIT "elm,action,focus,show,end" "elm";
      }
      program {
         signal: "elm,action,focus,hide"; source: "elm";
         action: STATE_SET "invisible" 0.0;
         transition: DECELERATE 0.4;
         target: "clip";
         after: "stop2";
      }
      program { name: "stop2";
         action: SIGNAL_EMIT "elm,action,focus,hide,end" "elm";
         after: "stop3";
      }
      program { name: "stop3";
         action: ACTION_STOP;
         target: "pulse";
         target: "pulse2";
      }
      program { name: "pulse";
         action: STATE_SET "hi" 0.0;
         transition: SINUSOIDAL 0.2;
         in: 3.0 0.0;
         target: "sel";
         after: "pulse2";
      }
      program { name: "pulse2";
         action: STATE_SET "default" 0.0;
         transition: SINUSOIDAL 0.4;
         target: "sel";
         after: "pulse";
      }
      program {
         signal: "elm,state,anim,stop"; source: "elm";
         action: STATE_SET "default" 0.0;
         target: "base";
      }
      program { name: "move_down";
         signal: "elm,action,focus,move,down";
         source: "elm";
         transition: LIN 0.3;
         action: STATE_SET "move_down" 0.0;
         target: "base";
         target: "clip";
         after: "move_down_end";
      }
      program { name: "move_down_end";
         action: SIGNAL_EMIT "elm,focus,move,down,end" "elm";
      }
      program { name: "move_up";
         signal: "elm,action,focus,move,up";
         source: "elm";
         transition: LIN 0.3;
         action: STATE_SET "move_up" 0.0;
         target: "base";
         target: "clip";
         after: "move_up_end";
      }
      program { name: "move_up_end";
         action: SIGNAL_EMIT "elm,focus,move,up,end" "elm";
      }
      program { name: "move_home_from_up";
         signal: "elm,action,focus,move,home,up";
         source: "elm";
         action: STATE_SET "move_up" 0.0;
         target: "base";
         target: "clip";
         after: "move_home_from_up2";
      }
      program { name: "move_home_from_up2";
         action: STATE_SET "default" 0.0;
         transition: LIN 0.3;
         target: "base";
         target: "clip";
      }
      program { name: "move_home_from_down";
         signal: "elm,action,focus,move,home,down";
         source: "elm";
         action: STATE_SET "move_down" 0.0;
         target: "base";
         target: "clip";
         after: "move_home_from_down2";
      }
      program { name: "move_home_from_down2";
         action: STATE_SET "default" 0.0;
         transition: LIN 0.3;
         target: "base";
         target: "clip";
      }
      program { name: "move_left";
         signal: "elm,action,focus,move,left";
         source: "elm";
         transition: LIN 0.3;
         action: STATE_SET "move_left" 0.0;
         target: "base";
         target: "clip";
         after: "move_left_end";
      }
      program { name: "move_left_end";
         action: SIGNAL_EMIT "elm,focus,move,left,end" "elm";
      }
      program { name: "move_right";
         signal: "elm,action,focus,move,right";
         source: "elm";
         transition: LIN 0.3;
         action: STATE_SET "move_right" 0.0;
         target: "base";
         target: "clip";
         after: "move_right_end";
      }
      program { name: "move_right_end";
         action: SIGNAL_EMIT "elm,focus,move,right,end" "elm";
      }
      program { name: "move_home_from_right";
         signal: "elm,action,focus,move,home,right";
         source: "elm";
         action: STATE_SET "move_right" 0.0;
         target: "base";
         target: "clip";
         after: "move_home_from_right2";
      }
      program { name: "move_home_from_right2";
         action: STATE_SET "default" 0.0;
         transition: LIN 0.3;
         target: "base";
         target: "clip";
      }
      program { name: "move_home_from_left";
         signal: "elm,action,focus,move,home,left";
         source: "elm";
         action: STATE_SET "move_left" 0.0;
         target: "base";
         target: "clip";
         after: "move_home_from_left2";
      }
      program { name: "move_home_from_left2";
         action: STATE_SET "default" 0.0;
         transition: LIN 0.3;
         target: "base";
         target: "clip";
      }
   }
}
