#ifndef _EVAS_OUT_EO_LEGACY_H_
#define _EVAS_OUT_EO_LEGACY_H_

#ifndef _EVAS_OUT_EO_CLASS_TYPE
#define _EVAS_OUT_EO_CLASS_TYPE

typedef Eo Evas_Out;

#endif

#ifndef _EVAS_OUT_EO_TYPES
#define _EVAS_OUT_EO_TYPES


#endif

/**
 *
 * Sets the viewport region of the canvas that the output displays This sets both the viewport region in the canvas that displays on the given output, but also the viewport size will match the output resolution 1:1.
 *
 * @param[in] obj The out object
 * @param[in] x No description supplied.
 * @param[in] y No description supplied.
 * @param[in] w No description supplied.
 * @param[in] h No description supplied.
 */
//EAPI void evas_output_view_set(Evas_Out *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);

/**
 *
 * Gets the viewport region of the canvas that the output displays
 *
 * @param[in] obj The out object
 * @param[out] x No description supplied.
 * @param[out] y No description supplied.
 * @param[out] w No description supplied.
 * @param[out] h No description supplied.
 */
//EAPI void evas_output_view_get(const Evas_Out *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);

/**
 *
 * Sets the engine specific output parameters for a given output.
 *
 * @param[in] obj The out object
 * @param[in] info The engine parameters
 */
//EAPI Eina_Bool evas_output_engine_info_set(Evas_Out *obj, Evas_Engine_Info *info);

/**
 *
 * Gets the engine specific output parameters for a given output.
 *
 * @param[in] obj The out object
 */
//EAPI Evas_Engine_Info *evas_output_engine_info_get(const Evas_Out *obj);

#endif
