blocxx
RandomNumber.cpp
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32 
33 
39 #include "blocxx/BLOCXX_config.h"
40 #include "blocxx/RandomNumber.hpp"
41 #include "blocxx/Assertion.hpp"
42 #include "blocxx/ThreadOnce.hpp"
43 #include "blocxx/Mutex.hpp"
44 #include "blocxx/MutexLock.hpp"
45 #include "blocxx/GlobalMutex.hpp"
46 #include <fstream>
47 #include <sys/types.h>
48 
49 #ifdef BLOCXX_HAVE_UNISTD_H
50 #include <unistd.h>
51 #endif
52 
53 #ifdef BLOCXX_HAVE_SYS_TIME_H
54 #include <sys/time.h>
55 #endif
56 
57 #include <stdlib.h>
58 #include <time.h>
59 
60 namespace BLOCXX_NAMESPACE
61 {
62 
64 namespace
65 {
66 OnceFlag guard = BLOCXX_ONCE_INIT;
67 unsigned int seed = 0;
68 }
69 
71 RandomNumber::RandomNumber(Int32 lowVal, Int32 highVal)
72 : m_lowVal(lowVal), m_highVal(highVal)
73 {
74  if (lowVal > highVal)
75  {
76  m_lowVal = highVal;
77  m_highVal = lowVal;
78  }
79  callOnce(guard, &initRandomness);
80 }
81 
83 void
85 {
86 #ifdef BLOCXX_WIN32
87  time_t timeval = ::time(NULL);
88  seed = timeval;
89 #else
90  // use the time as part of the seed
91  struct timeval tv;
92  gettimeofday(&tv, 0);
93  // try to get something from the kernel
94  std::ifstream infile("/dev/urandom", std::ios::in);
95  if (!infile)
96  {
97  infile.open("/dev/random", std::ios::in);
98  }
99  // don't initialize this, we may get random stack
100  // junk in case infile isn't usable.
101  unsigned int dev_rand_input;
102  if (infile)
103  {
104  infile.read(reinterpret_cast<char*>(&dev_rand_input), sizeof(dev_rand_input));
105  infile.close();
106  }
107  // Build the seed. Take into account our pid and uid.
108  seed = dev_rand_input ^ (getpid() << 16) ^ getuid() ^ tv.tv_sec ^ tv.tv_usec;
109 #endif
110 #ifdef BLOCXX_HAVE_SRANDOM
111  srandom(seed);
112 #else
113  srand(seed);
114 #endif
115 }
116 
118 void
120 {
121  // Do nothing. This function is so that RandomNumber has the same interface as CryptographicRandomNumber
122 }
123 
124 namespace
125 {
127 }
129 Int32
131 {
132  MutexLock lock(g_guard);
133 #ifdef BLOCXX_HAVE_RANDOM
134  return m_lowVal + (random() % (m_highVal - m_lowVal + 1));
135 #else
136  return m_lowVal + (rand() % (m_highVal - m_lowVal + 1));
137 #endif
138 }
139 
140 } // end namespace BLOCXX_NAMESPACE
141