![]() |
OpenXcom
1.0
Open-source clone of the original X-Com
|
Basescape screen that shows a base's layout and lets the player manage their bases. More...
#include <BasescapeState.h>
Public Member Functions | |
| BasescapeState (Base *base, Globe *globe) | |
| Creates the Basescape state. More... | |
| ~BasescapeState () | |
| Cleans up the Basescape state. | |
| void | init () |
| Updates the base stats. More... | |
| void | setBase (Base *base) |
| Sets a new base to display. More... | |
| void | btnNewBaseClick (Action *action) |
| Handler for clicking the Build New Base button. More... | |
| void | btnBaseInfoClick (Action *action) |
| Handler for clicking the Base Information button. More... | |
| void | btnSoldiersClick (Action *action) |
| Handler for clicking the Soldiers button. More... | |
| void | btnCraftsClick (Action *action) |
| Handler for clicking the Equip Craft button. More... | |
| void | btnFacilitiesClick (Action *action) |
| Handler for clicking the Build Facilities button. More... | |
| void | btnResearchClick (Action *action) |
| Handler for clicking the Research button. More... | |
| void | btnManufactureClick (Action *action) |
| Handler for clicking the Manufacture button. More... | |
| void | btnPurchaseClick (Action *action) |
| Handler for clicking the Purchase/Hire button. More... | |
| void | btnSellClick (Action *action) |
| Handler for clicking the Sell/Sack button. More... | |
| void | btnTransferClick (Action *action) |
| Handler for clicking the Transfer button. More... | |
| void | btnGeoscapeClick (Action *action) |
| Handler for clicking the Geoscape button. More... | |
| void | viewLeftClick (Action *action) |
| Handler for clicking the base view. More... | |
| void | viewRightClick (Action *action) |
| Handler for right clicking the base view. More... | |
| void | viewMouseOver (Action *action) |
| Handler for hovering the base view. More... | |
| void | viewMouseOut (Action *action) |
| Handler for hovering out of the base view. More... | |
| void | miniClick (Action *action) |
| Handler for clicking the mini base view. More... | |
| void | edtBaseChange (Action *action) |
| Handler for changing the text on the Name edit. More... | |
| void | handleKeyPress (Action *action) |
| Handler for pressing a base selection hotkey. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Basescape screen that shows a base's layout and lets the player manage their bases.
Creates the Basescape state.
Initializes all the elements in the Basescape screen.
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| globe | Pointer to the Geoscape globe. |
| void OpenXcom::BasescapeState::btnBaseInfoClick | ( | Action * | action | ) |
| void OpenXcom::BasescapeState::btnCraftsClick | ( | Action * | action | ) |
Handler for clicking the Equip Craft button.
Goes to the Crafts screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnFacilitiesClick | ( | Action * | action | ) |
Handler for clicking the Build Facilities button.
Opens the Build Facilities window.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnGeoscapeClick | ( | Action * | action | ) |
Handler for clicking the Geoscape button.
Returns to the previous screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnManufactureClick | ( | Action * | action | ) |
Handler for clicking the Manufacture button.
Goes to the Manufacture screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnNewBaseClick | ( | Action * | action | ) |
| void OpenXcom::BasescapeState::btnPurchaseClick | ( | Action * | action | ) |
Handler for clicking the Purchase/Hire button.
Goes to the Purchase screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnResearchClick | ( | Action * | action | ) |
Handler for clicking the Research button.
Goes to the Research screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnSellClick | ( | Action * | action | ) |
Handler for clicking the Sell/Sack button.
Goes to the Sell screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnSoldiersClick | ( | Action * | action | ) |
Handler for clicking the Soldiers button.
Goes to the Soldiers screen.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::btnTransferClick | ( | Action * | action | ) |
| void OpenXcom::BasescapeState::edtBaseChange | ( | Action * | action | ) |
Handler for changing the text on the Name edit.
Changes the Base name.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::handleKeyPress | ( | Action * | action | ) |
Handler for pressing a base selection hotkey.
Selects a new base to display.
| action | Pointer to an action. |
|
virtual |
Updates the base stats.
The player can change the selected base or change info on other screens.
Reimplemented from OpenXcom::State.
| void OpenXcom::BasescapeState::miniClick | ( | Action * | action | ) |
Handler for clicking the mini base view.
Selects a new base to display.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::setBase | ( | Base * | base | ) |
Sets a new base to display.
Changes the base currently displayed on screen.
| base | Pointer to new base to display. |
| void OpenXcom::BasescapeState::viewLeftClick | ( | Action * | action | ) |
Handler for clicking the base view.
Processes clicking on facilities.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::viewMouseOut | ( | Action * | action | ) |
Handler for hovering out of the base view.
Clears the facility name.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::viewMouseOver | ( | Action * | action | ) |
Handler for hovering the base view.
Displays the name of the facility the mouse is over.
| action | Pointer to an action. |
| void OpenXcom::BasescapeState::viewRightClick | ( | Action * | action | ) |
Handler for right clicking the base view.
Processes right clicking on facilities.
| action | Pointer to an action. |
1.8.14