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OpenXcom
1.0
Open-source clone of the original X-Com
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Equipment screen that lets the player pick the equipment to carry on a craft. More...
#include <CraftEquipmentState.h>
Public Member Functions | |
| CraftEquipmentState (Base *base, size_t craft) | |
| Creates the Craft Equipment state. More... | |
| ~CraftEquipmentState () | |
| Cleans up the Craft Equipment state. | |
| void | init () |
| Resets state. More... | |
| void | think () |
| Runs the timers. More... | |
| void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More... | |
| void | lstEquipmentLeftArrowPress (Action *action) |
| Handler for pressing a Move Left arrow in the list. More... | |
| void | lstEquipmentLeftArrowRelease (Action *action) |
| Handler for releasing a Move Left arrow in the list. More... | |
| void | lstEquipmentLeftArrowClick (Action *action) |
| Handler for clicking a Move Left arrow in the list. More... | |
| void | lstEquipmentRightArrowPress (Action *action) |
| Handler for pressing a Move Right arrow in the list. More... | |
| void | lstEquipmentRightArrowRelease (Action *action) |
| Handler for releasing a Move Right arrow in the list. More... | |
| void | lstEquipmentRightArrowClick (Action *action) |
| Handler for clicking a Move Right arrow in the list. More... | |
| void | lstEquipmentMousePress (Action *action) |
| Handler for pressing-down a mouse-button in the list. More... | |
| void | moveLeft () |
| Moves an item to the base. More... | |
| void | moveLeftByValue (int change) |
| Moves the given number of items to the base. More... | |
| void | moveRight () |
| Moves an item to the craft. More... | |
| void | moveRightByValue (int change) |
| Moves the given number of items to the craft. More... | |
| void | btnClearClick (Action *action) |
| Empties the contents of the craft, moving all of the items back to the base. | |
| void | btnInventoryClick (Action *action) |
| Handler for clicking the Inventory button. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Equipment screen that lets the player pick the equipment to carry on a craft.
| OpenXcom::CraftEquipmentState::CraftEquipmentState | ( | Base * | base, |
| size_t | craft | ||
| ) |
| void OpenXcom::CraftEquipmentState::btnInventoryClick | ( | Action * | action | ) |
Handler for clicking the Inventory button.
Displays the inventory screen for the soldiers inside the craft.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
| action | Pointer to an action. |
|
virtual |
Resets state.
Resets the savegame when coming back from the inventory.
Reimplemented from OpenXcom::State.
| void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowClick | ( | Action * | action | ) |
Handler for clicking a Move Left arrow in the list.
Moves all the items to the base on right-click.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowPress | ( | Action * | action | ) |
Handler for pressing a Move Left arrow in the list.
Starts moving the item to the base.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentLeftArrowRelease | ( | Action * | action | ) |
Handler for releasing a Move Left arrow in the list.
Stops moving the item to the base.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentMousePress | ( | Action * | action | ) |
Handler for pressing-down a mouse-button in the list.
Handles the mouse-wheels on the arrow-buttons.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowClick | ( | Action * | action | ) |
Handler for clicking a Move Right arrow in the list.
Moves all the items (as much as possible) to the craft on right-click.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowPress | ( | Action * | action | ) |
Handler for pressing a Move Right arrow in the list.
Starts moving the item to the craft.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::lstEquipmentRightArrowRelease | ( | Action * | action | ) |
Handler for releasing a Move Right arrow in the list.
Stops moving the item to the craft.
| action | Pointer to an action. |
| void OpenXcom::CraftEquipmentState::moveLeft | ( | ) |
Moves an item to the base.
Moves the selected item to the base.
| void OpenXcom::CraftEquipmentState::moveLeftByValue | ( | int | change | ) |
Moves the given number of items to the base.
Moves the given number of items (selected) to the base.
| change | Item difference. |
| void OpenXcom::CraftEquipmentState::moveRight | ( | ) |
Moves an item to the craft.
Moves the selected item to the craft.
| void OpenXcom::CraftEquipmentState::moveRightByValue | ( | int | change | ) |
Moves the given number of items to the craft.
Moves the given number of items (selected) to the craft.
| change | Item difference. |
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virtual |
1.8.14