| _game | OpenXcom::State | protectedstatic |
| add(Surface *surface) | OpenXcom::State | |
| add(Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) | OpenXcom::State | |
| animate() | OpenXcom::DogfightState | |
| animateCraftDamage() | OpenXcom::DogfightState | |
| applyBattlescapeTheme() | OpenXcom::State | |
| blit() | OpenXcom::State | virtual |
| btnAggressivePress(Action *action) | OpenXcom::DogfightState | |
| btnCautiousPress(Action *action) | OpenXcom::DogfightState | |
| btnDisengagePress(Action *action) | OpenXcom::DogfightState | |
| btnMinimizeClick(Action *action) | OpenXcom::DogfightState | |
| btnMinimizedIconClick(Action *action) | OpenXcom::DogfightState | |
| btnStandardPress(Action *action) | OpenXcom::DogfightState | |
| btnStandoffPress(Action *action) | OpenXcom::DogfightState | |
| btnUfoClick(Action *action) | OpenXcom::DogfightState | |
| calculateWindowPosition() | OpenXcom::DogfightState | |
| centerAllSurfaces() | OpenXcom::State | |
| dogfightEnded() const | OpenXcom::DogfightState | |
| DogfightState(GeoscapeState *state, Craft *craft, Ufo *ufo) | OpenXcom::DogfightState | |
| drawCraftDamage() | OpenXcom::DogfightState | |
| drawProjectile(const CraftWeaponProjectile *p) | OpenXcom::DogfightState | |
| drawUfo() | OpenXcom::DogfightState | |
| fireWeapon1() | OpenXcom::DogfightState | |
| fireWeapon2() | OpenXcom::DogfightState | |
| getCraft() const | OpenXcom::DogfightState | |
| getInterceptionNumber() const | OpenXcom::DogfightState | |
| getPalette() | OpenXcom::State | |
| getUfo() const | OpenXcom::DogfightState | |
| getWaitForAltitude() const | OpenXcom::DogfightState | |
| getWaitForPoly() const | OpenXcom::DogfightState | |
| handle(Action *action) | OpenXcom::State | virtual |
| hideAll() | OpenXcom::State | |
| init() | OpenXcom::State | virtual |
| isMinimized() const | OpenXcom::DogfightState | |
| isScreen() const | OpenXcom::State | |
| lowerAllSurfaces() | OpenXcom::State | |
| maximumDistance() | OpenXcom::DogfightState | |
| minimumDistance() | OpenXcom::DogfightState | |
| moveWindow() | OpenXcom::DogfightState | |
| previewClick(Action *action) | OpenXcom::DogfightState | |
| recenter(int dX, int dY) | OpenXcom::State | virtual |
| recolor(const int weaponNo, const bool currentState) | OpenXcom::DogfightState | |
| redrawText() | OpenXcom::State | |
| resetAll() | OpenXcom::State | |
| resize(int &dX, int &dY) | OpenXcom::State | virtual |
| setGamePtr(Game *game) | OpenXcom::State | static |
| setInterceptionNumber(const int number) | OpenXcom::DogfightState | |
| setInterceptionsCount(const size_t count) | OpenXcom::DogfightState | |
| setInterface(const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) | OpenXcom::State | |
| setMinimized(const bool minimized) | OpenXcom::DogfightState | |
| setModal(InteractiveSurface *surface) | OpenXcom::State | |
| setPalette(SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) | OpenXcom::State | |
| setPalette(const std::string &palette, int backpals=-1) | OpenXcom::State | |
| setStatus(const std::string &status) | OpenXcom::DogfightState | |
| setWaitForAltitude(bool wait) | OpenXcom::DogfightState | |
| setWaitForPoly(bool wait) | OpenXcom::DogfightState | |
| showAll() | OpenXcom::State | |
| State() | OpenXcom::State | |
| think() | OpenXcom::DogfightState | virtual |
| toggleScreen() | OpenXcom::State | |
| tr(const std::string &id) const | OpenXcom::State | |
| tr(const std::string &id, unsigned n) const | OpenXcom::State | |
| tr(const std::string &id, SoldierGender gender) const | OpenXcom::State | |
| ufoFireWeapon() | OpenXcom::DogfightState | |
| update() | OpenXcom::DogfightState | |
| weapon1Click(Action *action) | OpenXcom::DogfightState | |
| weapon2Click(Action *action) | OpenXcom::DogfightState | |
| ~DogfightState() | OpenXcom::DogfightState | |
| ~State() | OpenXcom::State | virtual |