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OpenXcom
1.0
Open-source clone of the original X-Com
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Screen which displays soldier's inventory. More...
#include <InventoryState.h>
Public Member Functions | |
| InventoryState (bool tu, BattlescapeState *parent) | |
| Creates the Inventory state. More... | |
| ~InventoryState () | |
| Cleans up the Inventory state. | |
| void | init () |
| Updates all soldier info. More... | |
| void | updateStats () |
| Updates the soldier info (Weight, TU). More... | |
| void | saveEquipmentLayout () |
| Saves the soldiers' equipment-layout. | |
| void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More... | |
| void | btnPrevClick (Action *action) |
| Handler for clicking the Previous button. More... | |
| void | btnNextClick (Action *action) |
| Handler for clicking the Next button. More... | |
| void | btnUnloadClick (Action *action) |
| Handler for clicking the Unload button. More... | |
| void | btnGroundClick (Action *action) |
| Handler for clicking on the Ground -> button. More... | |
| void | btnRankClick (Action *action) |
| Handler for clicking the Rank button. More... | |
| void | btnCreateTemplateClick (Action *action) |
| Handler for clicking on the Create Template button. | |
| void | btnApplyTemplateClick (Action *action) |
| Handler for clicking the Apply Template button. | |
| void | onClearInventory (Action *action) |
| Handler for hitting the Clear Inventory hotkey. | |
| void | onAutoequip (Action *action) |
| Handler for hitting the Autoequip hotkey. | |
| void | invClick (Action *action) |
| Handler for clicking on the inventory. More... | |
| void | invMouseOver (Action *action) |
| Handler for showing item info. More... | |
| void | invMouseOut (Action *action) |
| Handler for hiding item info. More... | |
| void | handle (Action *action) |
| Handles keypresses. More... | |
| void | txtTooltipIn (Action *action) |
| Handler for showing tooltip. More... | |
| void | txtTooltipOut (Action *action) |
| Handler for hiding tooltip. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Screen which displays soldier's inventory.
| OpenXcom::InventoryState::InventoryState | ( | bool | tu, |
| BattlescapeState * | parent | ||
| ) |
| void OpenXcom::InventoryState::btnGroundClick | ( | Action * | action | ) |
Handler for clicking on the Ground -> button.
Shows more ground items / rearranges them.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Selects the next soldier.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Selects the previous soldier.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::btnRankClick | ( | Action * | action | ) |
Handler for clicking the Rank button.
Shows the unit info screen.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::btnUnloadClick | ( | Action * | action | ) |
Handler for clicking the Unload button.
Unloads the selected weapon.
| action | Pointer to an action. |
|
virtual |
Handles keypresses.
Takes care of any events from the core game engine.
| action | Pointer to an action. |
Reimplemented from OpenXcom::State.
|
virtual |
Updates all soldier info.
Updates all soldier stats when the soldier changes.
Reimplemented from OpenXcom::State.
| void OpenXcom::InventoryState::invClick | ( | Action * | action | ) |
Handler for clicking on the inventory.
Updates item info.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::invMouseOut | ( | Action * | action | ) |
Handler for hiding item info.
Hides item info.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::invMouseOver | ( | Action * | action | ) |
Handler for showing item info.
Shows item info.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::txtTooltipIn | ( | Action * | action | ) |
Handler for showing tooltip.
Shows a tooltip for the appropriate button.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::txtTooltipOut | ( | Action * | action | ) |
Handler for hiding tooltip.
Clears the tooltip text.
| action | Pointer to an action. |
| void OpenXcom::InventoryState::updateStats | ( | ) |
Updates the soldier info (Weight, TU).
Updates the soldier stats (Weight, TU).
1.8.14