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OpenXcom
1.0
Open-source clone of the original X-Com
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Load Game screen for listing info on available saved games and loading them. More...
#include <ListLoadState.h>
Public Member Functions | |
| ListLoadState (OptionsOrigin origin) | |
| Creates the Load Game state. More... | |
| ~ListLoadState () | |
| Cleans up the Load Game state. | |
| void | btnOldClick (Action *action) |
| Handler for clicking the Original X-Com button. More... | |
| void | lstSavesPress (Action *action) |
| Handler for clicking the Saves list. More... | |
Public Member Functions inherited from OpenXcom::ListGamesState | |
| ListGamesState (OptionsOrigin origin, int firstValidRow, bool autoquick) | |
| Creates the Saved Game state. More... | |
| virtual | ~ListGamesState () |
| Cleans up the Saved Game state. | |
| void | init () |
| Sets up the saves list. More... | |
| void | sortList (SaveSort sort) |
| Sorts the savegame list. More... | |
| virtual void | updateList () |
| Updates the savegame list. More... | |
| void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More... | |
| void | lstSavesMouseOver (Action *action) |
| Handler for moving the mouse over a list item. More... | |
| void | lstSavesMouseOut (Action *action) |
| Handler for moving the mouse outside the list borders. More... | |
| void | sortNameClick (Action *action) |
| Handler for clicking the Name arrow. More... | |
| void | sortDateClick (Action *action) |
| Handler for clicking the Date arrow. More... | |
| void | disableSort () |
| disables the sort buttons. | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Protected Member Functions inherited from OpenXcom::ListGamesState | |
| void | updateArrows () |
| Updates the sorting arrows based on the current setting. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Load Game screen for listing info on available saved games and loading them.
| OpenXcom::ListLoadState::ListLoadState | ( | OptionsOrigin | origin | ) |
| void OpenXcom::ListLoadState::btnOldClick | ( | Action * | action | ) |
Handler for clicking the Original X-Com button.
Switches to Original X-Com saves.
| action | Pointer to an action. |
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virtual |
Handler for clicking the Saves list.
Loads the selected save.
| action | Pointer to an action. |
Reimplemented from OpenXcom::ListGamesState.
1.8.14