![]() |
OpenXcom
1.0
Open-source clone of the original X-Com
|
Screen that allows changing of Production settings (assigned engineer, units to build). More...
#include <ManufactureInfoState.h>
Public Member Functions | |
| ManufactureInfoState (Base *base, RuleManufacture *_item) | |
| Creates the State (new production). More... | |
| ManufactureInfoState (Base *base, Production *production) | |
| Creates the State (modify production). More... | |
| ~ManufactureInfoState () | |
| Cleans up the state. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | init () |
| Initializes the state. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Screen that allows changing of Production settings (assigned engineer, units to build).
| OpenXcom::ManufactureInfoState::ManufactureInfoState | ( | Base * | base, |
| RuleManufacture * | item | ||
| ) |
Creates the State (new production).
Initializes all elements in the Production settings screen (new Production).
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| item | The RuleManufacture to produce. |
| OpenXcom::ManufactureInfoState::ManufactureInfoState | ( | Base * | base, |
| Production * | production | ||
| ) |
Creates the State (modify production).
Initializes all elements in the Production settings screen (modifying Production).
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| production | The Production to modify. |
| OpenXcom::ManufactureInfoState::~ManufactureInfoState | ( | ) |
Cleans up the state.
Frees up memory that's not automatically cleaned on exit.
1.8.14