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OpenXcom
1.0
Open-source clone of the original X-Com
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Window which allows changing of the number of assigned scientist to a project. More...
#include <ResearchInfoState.h>
Public Member Functions | |
| ResearchInfoState (Base *base, RuleResearch *rule) | |
| Creates the ResearchProject state. More... | |
| ResearchInfoState (Base *base, ResearchProject *project) | |
| Initializes all the elements in the ResearchProject screen. More... | |
| ~ResearchInfoState () | |
| Cleans up the ResearchInfo state. More... | |
| void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More... | |
| void | btnCancelClick (Action *action) |
| Handler for clicking the Cancel button. More... | |
| void | more () |
| Function called every time the _timerMore timer is triggered. More... | |
| void | moreByValue (int change) |
| Add given number of scientists to the project if possible. More... | |
| void | less () |
| Function called every time the _timerLess timer is triggered. More... | |
| void | lessByValue (int change) |
| Remove the given number of scientists from the project if possible. More... | |
| void | handleWheel (Action *action) |
| Handler for using the mouse wheel. More... | |
| void | morePress (Action *action) |
| Handler for pressing the More button. More... | |
| void | moreRelease (Action *action) |
| Handler for releasing the More button. More... | |
| void | moreClick (Action *action) |
| Handler for clicking the More button. More... | |
| void | lessPress (Action *action) |
| Handler for pressing the Less button. More... | |
| void | lessRelease (Action *action) |
| Handler for releasing the Less button. More... | |
| void | lessClick (Action *action) |
| Handler for clicking the Less button. More... | |
| void | think () |
| Runs state functionality every cycle(used to update the timer). More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | init () |
| Initializes the state. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Window which allows changing of the number of assigned scientist to a project.
| OpenXcom::ResearchInfoState::ResearchInfoState | ( | Base * | base, |
| RuleResearch * | rule | ||
| ) |
Creates the ResearchProject state.
Initializes all the elements in the ResearchProject screen.
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| rule | A RuleResearch which will be used to create a new ResearchProject |
| OpenXcom::ResearchInfoState::ResearchInfoState | ( | Base * | base, |
| ResearchProject * | project | ||
| ) |
Initializes all the elements in the ResearchProject screen.
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| project | A ResearchProject to modify |
| OpenXcom::ResearchInfoState::~ResearchInfoState | ( | ) |
Cleans up the ResearchInfo state.
Frees up memory that's not automatically cleaned on exit.
| void OpenXcom::ResearchInfoState::btnCancelClick | ( | Action * | action | ) |
Handler for clicking the Cancel button.
Returns to the previous screen, removing the current project from the active research list.
| action | Pointer to an action. |
| void OpenXcom::ResearchInfoState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
| action | Pointer to an action. |
| void OpenXcom::ResearchInfoState::handleWheel | ( | Action * | action | ) |
Handler for using the mouse wheel.
Increases or decreases the scientists according the mouse-wheel used.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::less | ( | ) |
Function called every time the _timerLess timer is triggered.
Removes one scientist from the project if possible.
| void OpenXcom::ResearchInfoState::lessByValue | ( | int | change | ) |
Remove the given number of scientists from the project if possible.
Removes the given number of scientists from the project if possible.
| change | Number of scientists to subtract. |
| void OpenXcom::ResearchInfoState::lessClick | ( | Action * | action | ) |
Handler for clicking the Less button.
Removes scientists from the current project; one scientist on left-click, all scientists on right-click.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::lessPress | ( | Action * | action | ) |
Handler for pressing the Less button.
Starts the timeLess timer.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::lessRelease | ( | Action * | action | ) |
Handler for releasing the Less button.
Stops the timeLess timer.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::more | ( | ) |
Function called every time the _timerMore timer is triggered.
Adds one scientist to the project if possible.
| void OpenXcom::ResearchInfoState::moreByValue | ( | int | change | ) |
Add given number of scientists to the project if possible.
Adds the given number of scientists to the project if possible.
| change | Number of scientists to add. |
| void OpenXcom::ResearchInfoState::moreClick | ( | Action * | action | ) |
Handler for clicking the More button.
Allocates scientists to the current project; one scientist on left-click, all scientists on right-click.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::morePress | ( | Action * | action | ) |
Handler for pressing the More button.
Starts the timeMore timer.
| action | Pointer to an Action. |
| void OpenXcom::ResearchInfoState::moreRelease | ( | Action * | action | ) |
Handler for releasing the More button.
Stops the timeMore timer.
| action | Pointer to an Action. |
|
virtual |
Runs state functionality every cycle(used to update the timer).
Runs state functionality every cycle (used to update the timer).
Reimplemented from OpenXcom::State.
1.8.14