| addFinishedResearch(const RuleResearch *research, const Mod *mod, Base *base, bool score=true) | OpenXcom::SavedGame | |
| addFinishedResearchSimple(const RuleResearch *research) | OpenXcom::SavedGame | |
| addMonth() | OpenXcom::SavedGame | |
| addPoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
| addResearchScore(int score) | OpenXcom::SavedGame | |
| findAlienMission(const std::string ®ion, MissionObjective objective) const | OpenXcom::SavedGame | |
| findCraftByUniqueId(const CraftId &craftId) const | OpenXcom::SavedGame | |
| getAlienBases() | OpenXcom::SavedGame | |
| getAlienMissions() | OpenXcom::SavedGame | inline |
| getAlienMissions() const | OpenXcom::SavedGame | inline |
| getAlienStrategy() | OpenXcom::SavedGame | inline |
| getAlienStrategy() const | OpenXcom::SavedGame | inline |
| getAllIds() const | OpenXcom::SavedGame | |
| getAvailableProductions(std::vector< RuleManufacture *> &productions, const Mod *mod, Base *base) const | OpenXcom::SavedGame | |
| getAvailableResearchProjects(std::vector< RuleResearch *> &projects, const Mod *mod, Base *base, bool considerDebugMode=false) const | OpenXcom::SavedGame | |
| getBaseMaintenance() const | OpenXcom::SavedGame | |
| getBases() | OpenXcom::SavedGame | |
| getBases() const | OpenXcom::SavedGame | |
| getCountries() | OpenXcom::SavedGame | |
| getCountryFunding() const | OpenXcom::SavedGame | |
| getDeadSoldiers() | OpenXcom::SavedGame | |
| getDebugMode() const | OpenXcom::SavedGame | |
| getDependableManufacture(std::vector< RuleManufacture *> &dependables, const RuleResearch *research, const Mod *mod, Base *base) const | OpenXcom::SavedGame | |
| getDifficulty() const | OpenXcom::SavedGame | |
| getDifficultyCoefficient() const | OpenXcom::SavedGame | |
| getDiscoveredResearch() const | OpenXcom::SavedGame | |
| getEnding() const | OpenXcom::SavedGame | |
| getExpenditures() | OpenXcom::SavedGame | |
| getFunds() const | OpenXcom::SavedGame | |
| getFundsList() | OpenXcom::SavedGame | |
| getGlobeLatitude() const | OpenXcom::SavedGame | |
| getGlobeLongitude() const | OpenXcom::SavedGame | |
| getGlobeZoom() const | OpenXcom::SavedGame | |
| getGraphCountryToggles() const | OpenXcom::SavedGame | |
| getGraphFinanceToggles() const | OpenXcom::SavedGame | |
| getGraphRegionToggles() const | OpenXcom::SavedGame | |
| getId(const std::string &name) | OpenXcom::SavedGame | |
| getIncomes() | OpenXcom::SavedGame | |
| getLastSelectedArmor() const | OpenXcom::SavedGame | |
| getList(Language *lang, bool autoquick) | OpenXcom::SavedGame | static |
| getMaintenances() | OpenXcom::SavedGame | |
| getMissionSites() | OpenXcom::SavedGame | |
| getMissionStatistics() | OpenXcom::SavedGame | |
| getMonthsPassed() const | OpenXcom::SavedGame | |
| getName() const | OpenXcom::SavedGame | |
| getNewlyAvailableResearchProjects(std::vector< RuleResearch *> &before, std::vector< RuleResearch *> &after, std::vector< RuleResearch *> &diff) const | OpenXcom::SavedGame | |
| getRegions() | OpenXcom::SavedGame | |
| getResearchScores() | OpenXcom::SavedGame | |
| getSavedBattle() | OpenXcom::SavedGame | |
| getSelectedBase() | OpenXcom::SavedGame | |
| getSoldier(int id) const | OpenXcom::SavedGame | |
| getSoldierScore(Soldier *soldier) | OpenXcom::SavedGame | |
| getTime() const | OpenXcom::SavedGame | |
| getUfos() | OpenXcom::SavedGame | |
| getWarned() const | OpenXcom::SavedGame | |
| getWaypoints() | OpenXcom::SavedGame | |
| handlePromotions(std::vector< Soldier *> &participants) | OpenXcom::SavedGame | |
| hasUndiscoveredProtectedUnlock(const RuleResearch *r, const Mod *mod) const | OpenXcom::SavedGame | |
| inspectSoldiers(std::vector< Soldier *> &soldiers, std::vector< Soldier *> &participants, int rank) | OpenXcom::SavedGame | |
| isIronman() const | OpenXcom::SavedGame | |
| isResearched(const std::string &research, bool considerDebugMode=true) const | OpenXcom::SavedGame | |
| isResearched(const std::vector< std::string > &research, bool considerDebugMode=true) const | OpenXcom::SavedGame | |
| killSoldier(Soldier *soldier, BattleUnitKills *cause=0) | OpenXcom::SavedGame | |
| load(const std::string &filename, Mod *mod) | OpenXcom::SavedGame | |
| locateRegion(double lon, double lat) const | OpenXcom::SavedGame | |
| locateRegion(const Target &target) const | OpenXcom::SavedGame | |
| monthlyFunding() | OpenXcom::SavedGame | |
| processSoldier(Soldier *soldier, PromotionInfo &soldierData) | OpenXcom::SavedGame | |
| removePoppedResearch(const RuleResearch *research) | OpenXcom::SavedGame | |
| sanitizeModName(const std::string &name) | OpenXcom::SavedGame | static |
| save(const std::string &filename) const | OpenXcom::SavedGame | |
| SavedGame() | OpenXcom::SavedGame | |
| setAllIds(const std::map< std::string, int > &ids) | OpenXcom::SavedGame | |
| setBattleGame(SavedBattleGame *battleGame) | OpenXcom::SavedGame | |
| setDebugMode() | OpenXcom::SavedGame | |
| setDifficulty(GameDifficulty difficulty) | OpenXcom::SavedGame | |
| setEnding(GameEnding end) | OpenXcom::SavedGame | |
| setFunds(int64_t funds) | OpenXcom::SavedGame | |
| setGlobeLatitude(double lat) | OpenXcom::SavedGame | |
| setGlobeLongitude(double lon) | OpenXcom::SavedGame | |
| setGlobeZoom(int zoom) | OpenXcom::SavedGame | |
| setGraphCountryToggles(const std::string &value) | OpenXcom::SavedGame | |
| setGraphFinanceToggles(const std::string &value) | OpenXcom::SavedGame | |
| setGraphRegionToggles(const std::string &value) | OpenXcom::SavedGame | |
| setIronman(bool ironman) | OpenXcom::SavedGame | |
| setLastSelectedArmor(const std::string &value) | OpenXcom::SavedGame | |
| setName(const std::string &name) | OpenXcom::SavedGame | |
| setSelectedBase(size_t base) | OpenXcom::SavedGame | |
| setTime(const GameTime &time) | OpenXcom::SavedGame | |
| setWarned(bool warned) | OpenXcom::SavedGame | |
| wasResearchPopped(const RuleResearch *research) | OpenXcom::SavedGame | |
| ~SavedGame() | OpenXcom::SavedGame | |