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OpenXcom
1.0
Open-source clone of the original X-Com
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Window shown with all the facilities available to build. More...
#include <SelectStartFacilityState.h>
Public Member Functions | |
| SelectStartFacilityState (Base *base, State *state, Globe *globe) | |
| Creates the Build Facilities state. More... | |
| ~SelectStartFacilityState () | |
| Cleans up the Build Facilities state. | |
| virtual void | populateBuildList () |
| Populates the build option list. More... | |
| void | btnOkClick (Action *action) |
| Handler for clicking the Reset button. More... | |
| void | lstFacilitiesClick (Action *action) |
| Handler for clicking the Facilities list. More... | |
| void | facilityBuilt () |
| Handler for when the facility is actually built. More... | |
Public Member Functions inherited from OpenXcom::BuildFacilitiesState | |
| BuildFacilitiesState (Base *base, State *state) | |
| Creates the Build Facilities state. More... | |
| ~BuildFacilitiesState () | |
| Cleans up the Build Facilities state. | |
| virtual void | PopulateBuildList () |
| Populates the build option list. More... | |
| void | init () |
| Updates the base stats. More... | |
| void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Window shown with all the facilities available to build.
| OpenXcom::SelectStartFacilityState::SelectStartFacilityState | ( | Base * | base, |
| State * | state, | ||
| Globe * | globe | ||
| ) |
Creates the Build Facilities state.
Initializes all the elements in the Build Facilities window.
| game | Pointer to the core game. |
| base | Pointer to the base to get info from. |
| state | Pointer to the base state to refresh. |
| globe | Pointer to the globe to refresh. |
| void OpenXcom::SelectStartFacilityState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the Reset button.
Resets the base building.
| action | Pointer to an action. |
| void OpenXcom::SelectStartFacilityState::facilityBuilt | ( | ) |
Handler for when the facility is actually built.
Callback from PlaceStartFacilityState.
Removes placed facility from the list.
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virtual |
Handler for clicking the Facilities list.
Places the selected facility.
| action | Pointer to an action. |
Reimplemented from OpenXcom::BuildFacilitiesState.
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virtual |
Populates the build option list.
Populates the build list from the current "available" facilities.
1.8.14