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OpenXcom
1.0
Open-source clone of the original X-Com
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Soldier Info screen that shows all the info of a specific soldier. More...
#include <SoldierInfoState.h>
Public Member Functions | |
| SoldierInfoState (Base *base, size_t soldierId) | |
| Creates the Soldier Info state. More... | |
| ~SoldierInfoState () | |
| Cleans up the Soldier Info state. | |
| void | init () |
| Updates the soldier info. More... | |
| void | setSoldierId (size_t soldier) |
| Set the soldier Id. | |
| void | edtSoldierPress (Action *action) |
| Handler for pressing on the Name edit. More... | |
| void | edtSoldierChange (Action *action) |
| Handler for changing text on the Name edit. More... | |
| void | btnOkClick (Action *action) |
| Handler for clicking the OK button. More... | |
| void | btnPrevClick (Action *action) |
| Handler for clicking the Previous button. More... | |
| void | btnNextClick (Action *action) |
| Handler for clicking the Next button. More... | |
| void | btnArmorClick (Action *action) |
| Handler for clicking the Armor button. More... | |
| void | btnSackClick (Action *action) |
| Handler for clicking the Sack button. More... | |
| void | btnDiaryClick (Action *action) |
| Handler for clicking the Diary button. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | handle (Action *action) |
| Handles any events. More... | |
| virtual void | think () |
| Runs state functionality every cycle. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Soldier Info screen that shows all the info of a specific soldier.
| OpenXcom::SoldierInfoState::SoldierInfoState | ( | Base * | base, |
| size_t | soldierId | ||
| ) |
| void OpenXcom::SoldierInfoState::btnArmorClick | ( | Action * | action | ) |
| void OpenXcom::SoldierInfoState::btnDiaryClick | ( | Action * | action | ) |
Handler for clicking the Diary button.
Shows the Diary Soldier window.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::btnNextClick | ( | Action * | action | ) |
Handler for clicking the Next button.
Goes to the next soldier.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::btnOkClick | ( | Action * | action | ) |
Handler for clicking the OK button.
Returns to the previous screen.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::btnPrevClick | ( | Action * | action | ) |
Handler for clicking the Previous button.
Goes to the previous soldier.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::btnSackClick | ( | Action * | action | ) |
Handler for clicking the Sack button.
Shows the Sack Soldier window.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::edtSoldierChange | ( | Action * | action | ) |
Handler for changing text on the Name edit.
Changes the soldier's name.
| action | Pointer to an action. |
| void OpenXcom::SoldierInfoState::edtSoldierPress | ( | Action * | action | ) |
Handler for pressing on the Name edit.
Disables the soldier input.
| action | Pointer to an action. |
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virtual |
Updates the soldier info.
Updates soldier stats when the soldier changes.
Reimplemented from OpenXcom::State.
1.8.14