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OpenXcom
1.0
Open-source clone of the original X-Com
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Initializes the game and loads all required content. More...
#include <StartState.h>
Public Member Functions | |
| StartState () | |
| Creates the Start state. More... | |
| ~StartState () | |
| Cleans up the Start state. More... | |
| void | init () |
| Reset everything. More... | |
| void | think () |
| Displays messages. More... | |
| void | handle (Action *action) |
| Handles key clicks. More... | |
| void | animate () |
| Animates the terminal. More... | |
| void | addLine (const std::string &str) |
| Adds a line of text. More... | |
Public Member Functions inherited from OpenXcom::State | |
| State () | |
| Creates a new state linked to a game. More... | |
| virtual | ~State () |
| Cleans up the state. More... | |
| void | setInterface (const std::string &s, bool alterPal=false, SavedBattleGame *battleGame=0) |
| Set interface rules. More... | |
| void | add (Surface *surface) |
| Adds a child element to the state. More... | |
| void | add (Surface *surface, const std::string &id, const std::string &category, Surface *parent=0) |
| Adds a child element to the state. More... | |
| bool | isScreen () const |
| Gets whether the state is a full-screen. More... | |
| void | toggleScreen () |
| Toggles whether the state is a full-screen. More... | |
| virtual void | blit () |
| Blits the state to the screen. More... | |
| void | hideAll () |
| Hides all the state surfaces. More... | |
| void | showAll () |
| Shws all the state surfaces. More... | |
| void | resetAll () |
| Resets all the state surfaces. More... | |
| const LocalizedText & | tr (const std::string &id) const |
| Get the localized text. More... | |
| LocalizedText | tr (const std::string &id, unsigned n) const |
| Get the localized text. More... | |
| const LocalizedText & | tr (const std::string &id, SoldierGender gender) const |
| Get the localized text. More... | |
| void | redrawText () |
| redraw all the text-type surfaces. | |
| void | centerAllSurfaces () |
| center all surfaces relative to the screen. More... | |
| void | lowerAllSurfaces () |
| lower all surfaces by half the screen height. More... | |
| void | applyBattlescapeTheme () |
| switch the colours to use the battlescape palette. More... | |
| void | setModal (InteractiveSurface *surface) |
| Sets a modal surface. More... | |
| void | setPalette (SDL_Color *colors, int firstcolor=0, int ncolors=256, bool immediately=true) |
| Changes a set of colors on the state's 8bpp palette. More... | |
| void | setPalette (const std::string &palette, int backpals=-1) |
| Changes the state's 8bpp palette with certain resources. More... | |
| SDL_Color * | getPalette () |
| Gets the state's 8bpp palette. More... | |
| virtual void | resize (int &dX, int &dY) |
| Let the state know the window has been resized. More... | |
| virtual void | recenter (int dX, int dY) |
| Re-orients all the surfaces in the state. More... | |
Static Public Member Functions | |
| static int | load (void *game_ptr) |
| Loads the game resources. More... | |
Static Public Member Functions inherited from OpenXcom::State | |
| static void | setGamePtr (Game *game) |
| Sets game object pointer. | |
Additional Inherited Members | |
Static Protected Attributes inherited from OpenXcom::State | |
| static Game * | _game = 0 |
| Initializes static member. | |
Initializes the game and loads all required content.
| OpenXcom::StartState::StartState | ( | ) |
Creates the Start state.
Initializes all the elements in the Loading screen.
| game | Pointer to the core game. |
| OpenXcom::StartState::~StartState | ( | ) |
Cleans up the Start state.
Kill the thread in case the game is quit early.
| void OpenXcom::StartState::addLine | ( | const std::string & | str | ) |
Adds a line of text.
Adds a line of text to the terminal and moves the cursor appropriately.
| str | Text line to add. |
| void OpenXcom::StartState::animate | ( | ) |
Animates the terminal.
Blinks the cursor and spreads out terminal output.
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virtual |
Handles key clicks.
The game quits if the player presses any key when an error message is on display.
| action | Pointer to an action. |
Reimplemented from OpenXcom::State.
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virtual |
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static |
Loads the game resources.
Loads game data and updates status accordingly.
| game_ptr | Pointer to the game. |
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virtual |
Displays messages.
If the loading fails, it shows an error, otherwise moves on to the game.
Reimplemented from OpenXcom::State.
1.8.14