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OpenXcom
1.0
Open-source clone of the original X-Com
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State for turning units. More...
#include <UnitTurnBState.h>
Public Member Functions | |
| UnitTurnBState (BattlescapeGame *parent, BattleAction action, bool chargeTUs=true) | |
| Creates a new UnitTurnBState class. More... | |
| ~UnitTurnBState () | |
| Cleans up the UnitTurnBState. More... | |
| void | init () |
| Initializes the state. | |
| void | cancel () |
| Handles a cancels request. More... | |
| void | think () |
| Runs state functionality every cycle. | |
Public Member Functions inherited from OpenXcom::BattleState | |
| BattleState (BattlescapeGame *parent, BattleAction action) | |
| Creates a new BattleState linked to the game. More... | |
| BattleState (BattlescapeGame *parent) | |
| Creates a new BattleState linked to the game. More... | |
| virtual | ~BattleState () |
| Cleans up the BattleState. More... | |
| BattleAction | getAction () const |
| Gets a copy of the action. More... | |
State for turning units.
| OpenXcom::UnitTurnBState::UnitTurnBState | ( | BattlescapeGame * | parent, |
| BattleAction | action, | ||
| bool | chargeTUs = true |
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| ) |
Creates a new UnitTurnBState class.
Sets up an UnitTurnBState.
| parent | Pointer to the Battlescape. |
| action | Pointer to an action. |
| OpenXcom::UnitTurnBState::~UnitTurnBState | ( | ) |
Cleans up the UnitTurnBState.
Deletes the UnitTurnBState.
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virtual |
Handles a cancels request.
Unit turning cannot be cancelled.
Reimplemented from OpenXcom::BattleState.
1.8.14