class Emotion.Object (Evas.Object_Smart, Efl.File, Efl.Player, Efl.Image) {
   eo_prefix: emotion_obj;
   methods {
        @property option {
             set @internal {
                  [[Set the specified option for the current module.

                    This function allows one to mute the video or audio of the
                    emotion object.

                    Please don't use this function, consider using
                    \@ref emotion_object_audio_mute_set and
                    \@ref emotion_object_video_mute_set instead.
                  ]]
                  legacy: emotion_object_module_option_set;
             }
             values {
                  opt: const(char) *; [[The option that is being set. Currently
                                        supported options: "video" and "audio".]]
                  val: const(char) *; [[The value of the option. Currently only
                                        supports "off" (?!?!?!)]]
             }
        }
        @property engine {
             set @internal {
                  [[Initializes an emotion object with the specified module.

                    This function is required after creating the emotion object,
                    in order to specify which module will be used with this
                    object. Different objects can use different modules to
                    play a media file. The current supported modules are
                    gstreamer and xine.

                    To use any of them, you need to make sure that support for
                    them was compiled correctly.

                    It's possible to disable the build of a module with
                    --disable-module_name.

                    See also \@ref emotion_object_add and
                    \@ref emotion_object_file_set.
                  ]]
                  legacy: emotion_object_init;
                  return: bool; [[true if the specified module was successfully
                                  initialized for this object, false otherwise.]]
             }
             values {
                  module_filename: const(char) *; [[The name of the module to be
                                                    used (gstreamer or xine).]]
             }
        }
   }
   implements {
        Eo.Base.constructor;
        Evas.Object_Smart.add;
        Evas.Object_Smart.del;
        Evas.Object_Smart.move;
        Evas.Object_Smart.resize;
        Evas.Object_Smart.show;
        Evas.Object_Smart.hide;
        Evas.Object_Smart.color.set;
        Evas.Object_Smart.clip.set;
        Evas.Object_Smart.clip_unset;
        Efl.File.file.set;
        Efl.File.file.get;
        Efl.Player.play.set;
        Efl.Player.play.get;
        Efl.Player.position.set;
        Efl.Player.position.get;
        Efl.Player.progress.get;
        Efl.Player.audio_volume.set;
        Efl.Player.audio_volume.get;
        Efl.Player.audio_mute.set;
        Efl.Player.audio_mute.get;
        Efl.Player.length.get;
        Efl.Player.seekable.get;
        Efl.Image.load_size.get;
        Efl.Image.ratio.get;
        Efl.Image.smooth_scale.set;
        Efl.Image.smooth_scale.get;
   }
   events {
        frame_decode;
        position_update;
        length_change;
        frame_resize;
        decode_stop;
        playback_started;
        playback_finished;
        audio_level_change;
        channels_change;
        title_change;
        progress_change;
        ref_change;
        button_num_change;
        button_change;
        open_done;
        position_save,succeed;
        position_save,failed;
        position_load,succeed;
        position_load,failed;
   }
}

/* FIXME: Need to be added:
EAPI double       emotion_object_buffer_size_get       (const Evas_Object *obj);
EAPI const char  *emotion_object_progress_info_get     (const Evas_Object *obj);

Everything starting from (needs to be added):
EAPI int          emotion_object_audio_channel_count   (const Evas_Object *obj);

Should this be part of player or emotion object?
EAPI void         emotion_object_event_simple_send     (Evas_Object *obj, Emotion_Event ev);

Deliberations:
Should this really implement the image interface?
*/
